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Kill Fracture with RBDbulletsolver [pop kill] Problem


Andam

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Hello guys, greeting. 

I'm just getting started with Houdini and there are lots of things I still don't understand. 
currently working for disintegration effect. My goal is I want to kill the remains Fracture from the geo(obj) or make it gone after a certain frame.
in my first attempt, I'm using pop kill in the rbdbulletsolver container with random mode and keyframing at a certain point. it works when I preview in the container, but when I go back to geometry to see the whole process, it turns my logo back to its shape. I'm guessing that every time the fracture killed by popkill  it turns the fracture back to my obj shape.
how do I fix this ? or is that something wrong with my node ?
I put the picture below.

612ebf97250d1_GeoView.thumb.png.36c0ea2da5344a704cf05f68789709ba.png612ebf87cc9fe_ForceView.thumb.png.81502c39d0b991782935edc66840e531.png

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