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mrblimack

How to make a Volume not fading near bounds

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Hi all,

 

I generated a mesh, which I converted in volume, then used a box with vdb combine to limit my volume to that box. Problem is near the bounds, the density is fading away.

 

Is there a way to avoid this and keep true density?

 

Thank you,

mrblimack

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If there's people wondering in my case, since I was cutting with a box, I used a wrangle instead of the vdbcombine and it worked. 

 

I'm still wondering if there's another and probably best way to do this, so if you know please share :)

 

Thank you,

mrblimack

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