Jmg07 Posted September 6, 2021 Share Posted September 6, 2021 (edited) Hi, I'm trying to use one of the surface assets from Bridge (a white line on a road) and have exported it into Houdini. In Houdini the asset is imported under the 'mat' tab. But can't quite figure out how to use it as a decal on top of another material. Tried using the decal projector node but no luck. Has anyone done this? Thanks Edited September 8, 2021 by Jmg07 Quote Link to comment Share on other sites More sharing options...
stavrogin Posted September 19, 2021 Share Posted September 19, 2021 Kind of a hack, but you could just use a grid, subdivide it, and then use a ray sop set to minimum distance. You might also need to set the lift to a very small value avoid shading errors. Quote Link to comment Share on other sites More sharing options...
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