gangland Posted September 14, 2021 Share Posted September 14, 2021 (edited) Hello guys. im doing an splash simulation using an object falling into the water... I using feedback scale in the flip solver to make the object float. it works nice while the rbd object starts togheter with the flip solver. however it need an pre-roll frame becouse its a sea. if i just set the Creation Frame of the rbd object to lets say at frame 10 or anything diferente from 1, it simple do not collide in the flipsurface(looks like an solid ground) i've tried many things the get rid of that. i lost . please help. (ps: i will provide an simple .hip file) splash_creationframe_v00.hipnc Edited September 15, 2021 by gangland Quote Link to comment Share on other sites More sharing options...
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