gangland Posted September 15, 2021 Share Posted September 15, 2021 Hello guys, i have an object falling into water, by default the collision seems dull and weak. i trying to pull water around the object by using an pop then converting into vell field then bring it dynamically to flip again. i not sure if i'm approaching the situation efficiently, does anyone have an good solution? i will post my dynamic rnd, its seems dull yet. broad_splash.hip Quote Link to comment Share on other sites More sharing options...
CeeGee Posted September 16, 2021 Share Posted September 16, 2021 Some of your settings are bit strange, maybe you want to use them like that not sure. But i did some cleanup and tweaks to your initial tank, to use narrowband and adaptive solve to make it faster so you can push more details. broad_splash_02.hip 5 1 Quote Link to comment Share on other sites More sharing options...
gangland Posted September 16, 2021 Author Share Posted September 16, 2021 7 hours ago, CeeGee said: Some of your settings are bit strange, maybe you want to use them like that not sure. But i did some cleanup and tweaks to your initial tank, to use narrowband and adaptive solve to make it faster so you can push more details. broad_splash_02.hip Cool, i will take a look at file. ill return afterward Quote Link to comment Share on other sites More sharing options...
gangland Posted September 17, 2021 Author Share Posted September 17, 2021 (edited) Hey man, your file is working outstding. those small tweaks has add a lot to the effect. also the usege of narrowband, it saved a huge amount of time, file and ram. Thanks to share this valuable knowledge with the community. i owe you a beer Edited September 17, 2021 by gangland 1 Quote Link to comment Share on other sites More sharing options...
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