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How to vary a parameter over a piece of geometry, such as friction of a static object (plane) in a POP network?


dannyreb

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I'm currently building a POP network to simulate rain on a window and would like to mimick the small variations in surface tension that help cause the erratic motion of rain drops running down the surface. I know how to do vary an attribute using VEX, but I'm not sure how to go about it with parameters, since I can only assign one friction value for the whole of the geometry in the Static Object SOP. Any help would be great!

Parameter question.png

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