danelliff Posted September 19, 2021 Share Posted September 19, 2021 Hi, I am very much a novice to Houdini, at present I am trying to create a a procedurally modelled house the for a scene/environment I am creating Is there a way I can say/command Houdini to bbox a specific point from a resample node's length to the opposite end of the target geo? Would this need to be an if function in vex or is it possible to write if functions within a node's parameters and channels, eg, resample, transform etc. hopefully my description below can help clarify my request, thank you for reading, and if you need more clarity please say many thanks , Dan Quote Link to comment Share on other sites More sharing options...
danelliff Posted September 22, 2021 Author Share Posted September 22, 2021 I've been trying to find a solution myself, however i am not having much luck string group []= detailintrinsic(0,"windowgoup"); i@curvelength = npoints(1); v@fronthouse = getbbox_max(2,"windowgroup"); if (i@curvelength < 1){ @P = v@fronthouse; } any help would be much appreciated Quote Link to comment Share on other sites More sharing options...
Fenolis Posted September 24, 2021 Share Posted September 24, 2021 Some links that may be of use to you: - SideFX Building Generator - Simon Verstraete's 2-min House Generator And you can always install Labs tools and see how the Building Generator works. Quote Link to comment Share on other sites More sharing options...
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