5DNick Posted September 30, 2021 Share Posted September 30, 2021 Dear Houdini Peeps, I am advecting and spinning packed objects from FLIP data and it is working well. However I need to stop any of the objects that collide with a separate rbdobject from being advected or spun anymore AFTER they collide with the object. There is a "group to be affected" option in the advect and spin nodes, so I am planning to put all packed objects into a group and then remove them when they collide with the rbdobject. Is this a good plan? NB: rigidbodysolver is using bullet I think I should use the popgroup node and popcollisiondetect node but want to know if collisions between a packed object and an rbdobject transfer to any given particle of that packed object? Otherwise setting up the popcollisiondetect node seems simple but I don't know about the VEXpression I need in the popgroup node (am a VEX noob). something like: [put all objects in said "GROUP" except any with i@hittotal>0] ??? My other bit of poss confusion is where to place the nodes? I'm guessing before the advect and spin nodes? Hope you can help Thanks 5D Quote Link to comment Share on other sites More sharing options...
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