Jump to content

Packed OBJ grouping and collision detect


5DNick

Recommended Posts

Dear Houdini Peeps,

I am advecting and spinning packed objects from FLIP data and it is working well.

However I need to stop any of the objects that collide with a separate rbdobject from being advected or spun anymore AFTER they collide with the object.

 

There is a "group to be affected" option in the advect and spin nodes, so I am planning to put all packed objects into a group and then remove them when they collide with the rbdobject.

Is this a good plan?

 

NB: rigidbodysolver is using bullet

 

I think I should use the popgroup node and popcollisiondetect node but want to know if collisions between a packed object and an rbdobject transfer to any given particle of that packed object?

Otherwise setting up the popcollisiondetect node seems simple but I don't know about the VEXpression I need in the popgroup node (am a VEX noob).

 

something like: [put all objects in said "GROUP" except any with i@hittotal>0]  ???

 

My other bit of poss confusion is where to place the nodes? I'm guessing before the advect and spin nodes?

 

Hope you can help

 

Thanks

 

5D

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...