zzm871215 Posted October 14, 2021 Share Posted October 14, 2021 The polygon mesh can't display in the viewport, but other mesh can. The viewport message said that GLSL shader fail to compile. Dose anybody can fix this issue? Quote Link to comment Share on other sites More sharing options...
malexander Posted October 14, 2021 Share Posted October 14, 2021 I'm guessing you probably have the Nvidia 496 driver installed. If you do, rollback to a version < 495 or no shader program that uses a geometry shader will compile (and Houdini uses them a lot - it'll be unusable with 496). We contacted Nvidia earlier last week about this and they're looking at it. 2 Quote Link to comment Share on other sites More sharing options...
zzm871215 Posted October 15, 2021 Author Share Posted October 15, 2021 14 hours ago, malexander said: I'm guessing you probably have the Nvidia 496 driver installed. If you do, rollback to a version < 495 or no shader program that uses a geometry shader will compile (and Houdini uses them a lot - it'll be unusable with 496). We contacted Nvidia earlier last week about this and they're looking at it. THX!!! Quote Link to comment Share on other sites More sharing options...
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