Deepwell Posted October 15, 2021 Share Posted October 15, 2021 Hi, I created a material as a digital asset. Works fine. But when I put it inside a material builder it creates totally weird alpha artefacts! (see screenshot). To make sure it's not my asset I created the same situation with a super-simple structure (just a standard principled shader encapsulated as a digital asset and put that in a material builder - see example scene). Same result... Is there something special one needs to do do make a digital material asset work inside a material builder node? digital_asset_material.hiplc johannes_my_asset.hdalc Quote Link to comment Share on other sites More sharing options...
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