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Digital Asset do not work in Material Builder


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I created a material as a digital asset. Works fine.

But when I put it inside a material builder it creates totally weird alpha artefacts! (see screenshot).

To make sure it's not my asset I created the same situation with a super-simple structure (just a standard principled shader encapsulated as a digital asset and put that in a material builder - see example scene). Same result...

Is there something special one needs to do do make a digital material asset work inside a material builder node?




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