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Ripple solver to transfer velocity information


rebekah_bogdanoff

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Hello! I am building a flocking sim, and I am trying to get the turn information to propagate across the flock like a wave. I am using particles as "birds", so each particle represents a bird.

I am trying to figure out how to use a ripple solver that uses a volume to broadcast the velocity information of each particle at each time step out to the rest of the flock, so that the turn information moves through the flock in a wave-like fashion. 

LMK if that makes sense and if you have any suggestions! Right now I just don't know how to read the velocity information of a particle into the ripple solver, and then ripple that information out to the other particles.

Thanks!

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