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Ripple solver issue


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Hi everyone,

I'm trying to create individual ripples on a surface that appears one at a time at specific time intervals. For this, I have used scatter points along with a pointvop and ripple solver. I have manually keyframed the scatter points to appear at specific times, but regardless of when I've keyframed the scatter points to appear, there's an additional point that appears to be active. In the example I've attached, I've set the first scatter point to appear at frame 50, yet there's still an additional point in the center of the plane which is active when I play the simulation. I'm quite new to Houdini and any help I can get with this would mean a great deal to me. 

Have attached the .hip file and a screenshot if it's of any help.



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