luxx Posted November 8, 2021 Share Posted November 8, 2021 Hi My first post in the forum! I have a particle stream and I'd like to use the particles to instance vellum objects. I have this working, almost.. The problem is that the Vellum Source creates a continuous stream for each particle, in other words, Particle Id0 has one object on frame one, two on frame two, etc. The setup works if I give each particle one frame lifespan, but in my scene I want the vellum to stay attached to the particle as it moves. Should I create 2 pop sources and with the first, have 1 frame life span and create the vellum objects, then use the other pop source as a constraint or attach to geo to keep the vellum constrained to the particles as they move? I only want one vellum object instanced on each particle, can anyone please offer any tips on how to achieve this? Thank you! VellumOnPOP_01.hiplc Quote Link to comment Share on other sites More sharing options...
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