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Dop I/O vs Dop Import


duendito

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I am working on a pyro sim in which i have cached every frame as a .sim file. These are very large, so ive been researching ways to cache the frames more efficiently.

This led me to using the Dop I/O to cache out much smaller .bgeo.sc files. I am aware that this enables me to select which fields i want to omit from the cache, hence the lighter files.

The problem im having is that when it comes to rendering (using Redshift fyi), the loaded frame from my .sim looks very different to the loaded frame from my .bgeo.sc, even when i include all the fields from the original DOP network in the cache and it is same size as the equivalent .sim (i presume it contains the same amount of information?)

From what i can tell the Dop I/O and the Dop Import are both fetching the same information from the DOP network, so why do they look so different when it comes to render time?

Hope all this make sense and i appreciate any responses, cheers!

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