allstar1397 Posted November 24, 2021 Share Posted November 24, 2021 I have an keyframed car that I want to create dynamic suspension and body roll for. I went and tried to create a simple constraint setup to simulate suspension. It seems to react the way I want when I drop it from a height or I give it a simple directional velocity. My issue that I need help with is if it's possible to use the original keyframe and have the car "suspension" react based on the animated position. Does anyone have any suggestions? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.