kube Posted November 25, 2021 Share Posted November 25, 2021 (edited) Hey Odforce, I´m a complete noob and I was just dialing some parameters with the standard billowy Smoke Setup. But the problem i encouter is, when i decrease the uniform scale of the base sphere(smoke source) from 0.1 to 0.01 and then of course increase the voxel size and particle seperation to counter act it, the simulation becomes really slow an looks less detailed than the standard billowy smoke setup. I´ve played for hours now to dial the right parameters but the end result is always that it looks worse and the simulation is much slower. My assumption is that the scene isn´t set up for such a small smoke source and i somehow have to shirnk down the overall voxel grid maybe? Help would be really appreciated Edited November 25, 2021 by kube Quote Link to comment Share on other sites More sharing options...
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