j00ey Posted November 30, 2021 Share Posted November 30, 2021 Hi I'm having a problem with something quite basic. I have a load of objects, spheres say, and inside each one is a smaller sphere. I need a pass where the front faces of the outer spheres is not visible and the back faces have a matte shader. Ie the inner spheres are visible through their own outer sphere but are occluded by the backfaces of the others. I thought it would be simple with either Two Sided VOP or Is Front Face but I don't seem to be able to hook it up correctly... Thanks for reading Quote Link to comment Share on other sites More sharing options...
j00ey Posted November 30, 2021 Author Share Posted November 30, 2021 In case that wasn't very clear here's a mockup - I want the areas painted red to be visible - so the parts facing camera don't occlude but the parts facing away do Quote Link to comment Share on other sites More sharing options...
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