Mao Posted December 2, 2021 Share Posted December 2, 2021 Hello, I'm trying to divide a piece of Geometry into multiple "Parcels" and export to Unreal somehow (FBX or HDA doesn't matter) but I would like to access the Group ids in Unreal. Any idea of how to archive this? Quote Link to comment Share on other sites More sharing options...
oneXone Posted December 2, 2021 Share Posted December 2, 2021 Could you store it in a UV coordinate? Set the wrangle to "vertices" mode (or maybe primitives) and do something like this: v@uv2=set(@groupid,0,0); Quote Link to comment Share on other sites More sharing options...
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