rickvdvulkaan Posted December 12, 2021 Share Posted December 12, 2021 Hello everyone! I'm playing around with the attributes adjust color node, which could open up some really neat workflows. I achieved some nice effects with for example the polyextrude on every individual element. Now i'm pretty sure this should be possible, but i was wondering if the color values could also trigger a transform on each primitive. So imagine the world "hello". The 'h' is black, and every letter gradually gets more white. What is the most straightforward way to convert the color value to a scale value? so something like; hello Quote Link to comment Share on other sites More sharing options...
konstantin magnus Posted December 12, 2021 Share Posted December 12, 2021 f@pscale = luminance(v@Cd); Quote Link to comment Share on other sites More sharing options...
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