raincole Posted December 15, 2021 Share Posted December 15, 2021 Hello. I'm wondering if it's possible to access custom Houdini attributes (created by Attribute Create SOP) from UE? I mean any generic point or vertex attribute, not just special ones like N or Cd. I've read the doc [www.sidefx.com] but I got confused. Quote To use it, add a primitive or detail attribute to your HDA starting with unreal_uproperty_, then append to it the name of the uproperty you wish to modify. Houdini Engine will then try to find the uproperty corresponding to the attribute in the generated mesh components, and set that property's value to the one you specified. Primitive or detail? So no point or vertex attribute? Quote Link to comment Share on other sites More sharing options...
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