carl45456 Posted January 4, 2022 Share Posted January 4, 2022 (edited) Hello, I made this effect in Blender and wondered how would I recreate it in houdini, it's so that I can control how many segments I need without manually adjusting each one to avoid clipping. test1.mp4 Edited January 4, 2022 by carl45456 Quote Link to comment Share on other sites More sharing options...
Fenolis Posted January 4, 2022 Share Posted January 4, 2022 Use Clip SOP to slice up your geometry, e.g. separate top piece(s) from bottom, Polycap both, sort by Y position. Quote Link to comment Share on other sites More sharing options...
carl45456 Posted January 4, 2022 Author Share Posted January 4, 2022 32 minutes ago, Fenolis said: Use Clip SOP to slice up your geometry, e.g. separate top piece(s) from bottom, Polycap both, sort by Y position. Thanks, how would I go about animating the points going up and down? Quote Link to comment Share on other sites More sharing options...
Fenolis Posted January 4, 2022 Share Posted January 4, 2022 (edited) Is the smooth changing between frames part of the effect? slice_random.hiplc slice_animate.hiplc Edited January 4, 2022 by Fenolis Quote Link to comment Share on other sites More sharing options...
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