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Shading with noise & ramp


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Hey there!!

Can anyone tell me that when we apply noise(anti-aliased) to the geometry material, then what is the role of black and white over there ? I think white area is that where we apply our noise and black area where nothing is happening with the noise. Am i correct ?

For example: Let's say we created a metallic box and after creating noise & connecting that to the metallic section of "principal shader", then white area of noise will be metallic or black area ?

Thanks...

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