catchyid Posted January 13, 2022 Share Posted January 13, 2022 Hi, I've looked @ couple references, and explosions start from nothing (i.e. no smoke, fire) and in one frame there is a big fireball, smoke, and debris/projectiles (plz see attache ref images). My question: how in one frame it's possible to have all these elements (organic smoke and debris)? I have some ideas: a- for pyro sim --> add preproll velocity to pyro sim - not sure if will get organic smoke shapes? sub-stepping is a bad idea in my opinion, it will slow sims lot? b- for projectiles/debris --> can trail their motion, emit from the trail, but the evolution of the smoke might not look right Tx for any suggestions Quote Link to comment Share on other sites More sharing options...
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