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VOP force performance


fla404

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I am doing a custom force (magnetic like force) in dopnet for a bunch of instanced rigid body objects. The code in my VOP force node loop through other instances and apply forces if any is nearby.

I found out my simulation is really inefficient and only utilizes a single CPU core.

Is there any way to manually assign each iteration to run in parallel? Or Am I using the right node for the job?

I am currently learning Houdini and I am not really fluent in vex.

Edited by fla404
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Will Geometry Wrangle in dopnet be a better choice to iterate through a lot of points? 

I assume in this way I can set force as an attribute then use force VOP to translate the attribute to force.

I don't know if it will be either beneficial or possible.

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