fla404 Posted February 12, 2022 Share Posted February 12, 2022 (edited) I am doing a custom force (magnetic like force) in dopnet for a bunch of instanced rigid body objects. The code in my VOP force node loop through other instances and apply forces if any is nearby. I found out my simulation is really inefficient and only utilizes a single CPU core. Is there any way to manually assign each iteration to run in parallel? Or Am I using the right node for the job? I am currently learning Houdini and I am not really fluent in vex. Edited February 14, 2022 by fla404 Quote Link to comment Share on other sites More sharing options...
fla404 Posted February 14, 2022 Author Share Posted February 14, 2022 Will Geometry Wrangle in dopnet be a better choice to iterate through a lot of points? I assume in this way I can set force as an attribute then use force VOP to translate the attribute to force. I don't know if it will be either beneficial or possible. Quote Link to comment Share on other sites More sharing options...
animatrix Posted February 14, 2022 Share Posted February 14, 2022 Hi, Yes Geometry Wrangle should be as parallel as possible. 1 Quote Link to comment Share on other sites More sharing options...
fla404 Posted February 14, 2022 Author Share Posted February 14, 2022 (edited) 1 hour ago, animatrix said: Hi, Yes Geometry Wrangle should be as parallel as possible. Thanks for the reply. Edited February 14, 2022 by fla404 wrong infomation Quote Link to comment Share on other sites More sharing options...
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