burakparim Posted February 17, 2022 Share Posted February 17, 2022 Hi everyone, I created simple pop network with fixed particle count (100) and connect sphere to particle points. I want to export 100 animated seperated spheres to fbx files. I try to different ways but spheres not moving in fbx files Waiting for gold helps thanks. Quote Link to comment Share on other sites More sharing options...
burakparim Posted February 22, 2022 Author Share Posted February 22, 2022 I found a solution add Assemble modifier after popnet check piece attribute and create packed primitives add dopimport to assemble , select dop network to pop output go out add rbd to fbx and select geo and we have seperated animated meshes without xml or pfx extension Quote Link to comment Share on other sites More sharing options...
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