catchyid Posted March 16, 2022 Share Posted March 16, 2022 Hi, I am creating an HDA, it should load an asset, then (a) delete some parts of it, (b) paint on its mesh (plz , see attached image) I don't want user to dive inside the HDA to select the "delete" node, or select the "paint" tool. I want them from the top HDA level, click a button which allows them to activate the "delete" GUI, or select another button to activate the "paint" GUI. Is this possible? Tx how_to_activate_inner_nodes.hip Quote Link to comment Share on other sites More sharing options...
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