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Create non weighted Landscape Layers in Unreal Engine


aSc

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Hi,

for some reasons I'm struggleing to create non weighted Landscape Layers in Unreal Engine via my HDA.

I tested both parameters (unreal_landscape_layer_nonweightblended & unreal_landscape_layer_noweightblend) as mentioned in the documentation.

 

Setting up the attribute:

image.png.b78b30fb0e265eea7cb47ca60f10a37a.png

Attribute on the Landscape

image.png.4219675ca612347bf3ae25071c3b35d1.png

Am I missing something in the process of the setup?

I am using Houdini Engine v2 and Unreal Engine 4.27

 

Cheers,

alex

 

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