Overload Posted February 24, 2007 Share Posted February 24, 2007 I'm creating a lava lamp type effect where a series of spherical shapes pass through each other and eventually make almost of a spider web look...Problem I am having is with my mesh gets these weird divots and sometimes tiny holes when some of the shapes go through each other. Also my reflections have a jaggy edge, but there is plenty of geometry. It seems like the smaller I make the step size in my convertmeta node the worse the popping gets. I've tried keeping it at a higher value and sub-diving afterwards, but that smooths my mesh out even worse. Is there a better method to converting meshes into very very smooth surfaces for something like this? Thanks in advance...here is a link to what I have so far. http://www.overloadgraphics.com/BlobsTest.mov Anthony Quote Link to comment Share on other sites More sharing options...
aracid Posted February 24, 2007 Share Posted February 24, 2007 have u tried using the smooth sop after ur convert meta sop? rendering without converting ur metaball to polygons ? if that still doesnt work, have u tried rendering the metaballs as procedurals? under ur render properties of your object. its a bit slower, but u only generate the geom at rendertime. hope any of this helps brian Quote Link to comment Share on other sites More sharing options...
sibarrick Posted February 24, 2007 Share Posted February 24, 2007 For your reflection problems have you tried turning up the level of detail under the render tab for the object. Quote Link to comment Share on other sites More sharing options...
Overload Posted February 24, 2007 Author Share Posted February 24, 2007 have u tried using the smooth sop after ur convert meta sop?rendering without converting ur metaball to polygons ? if that still doesnt work, have u tried rendering the metaballs as procedurals? under ur render properties of your object. its a bit slower, but u only generate the geom at rendertime. hope any of this helps brian I think this one may have been user error . I had a softpeak node as well, and I think it was actually pinching my geometry....at least I hope thats all it was...I'm going to set up another render tonight. For your reflection problems have you tried turning up the level of detail under the render tab for the object. Haven't tried this but I sure will now that you mention it....so many hidden check boxes to choose from ...sometimes I forget their there. Thanks guys, I'll post another version hopefully tonight or in the morning. Cheers! Quote Link to comment Share on other sites More sharing options...
sibarrick Posted February 24, 2007 Share Posted February 24, 2007 You could also try a low poly count conversion and render polys as subdivision.. Quote Link to comment Share on other sites More sharing options...
Overload Posted February 24, 2007 Author Share Posted February 24, 2007 Yep...reflections fixed with the LOD in the Render tab, and the softpeak node was causing all the pinching. Thanks again... Anthony Quote Link to comment Share on other sites More sharing options...
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