jamesearnest244 Posted April 10, 2022 Share Posted April 10, 2022 Hi, Is there a way to scale the collisions in bullet sims, like you can in FLIP? I have a slow-moving collider, but I want the impact it creates to be more forceful. Thanks! Quote Link to comment Share on other sites More sharing options...
ikoon Posted April 29, 2022 Share Posted April 29, 2022 Hi James, you could increase the Bounce (Physical parameter) on the collider. bullet bounce - v00.hiplc Quote Link to comment Share on other sites More sharing options...
ikoon Posted May 6, 2022 Share Posted May 6, 2022 Btw the @mass attribute of RBD objects should be also nice way to affect the movement. You can disable the Compute mass on the RBD Packed Object DOP and set your @mass attribute in sops. 1 Quote Link to comment Share on other sites More sharing options...
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