Thoi Posted May 13, 2022 Share Posted May 13, 2022 Hi everyone! I have been looking at the work of Tobias Gremmler and wondered if anyone knows how he makes these liquid mutations/transformations and how he makes the texture also seem to stretch and mutate together with the animation? 1 Quote Link to comment Share on other sites More sharing options...
domikolo Posted November 10, 2022 Share Posted November 10, 2022 Based on the fact it is clipping constantly It looks like it isn't a simulation. Looks more like a skeleton that is rigged and trailed. then composited. Quote Link to comment Share on other sites More sharing options...
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