crackedrummer182 Posted May 27, 2022 Share Posted May 27, 2022 Heya! I'm trying to do a simulation of dressing up a character. Where each part of the cloth comes from behind the model, makes its way through the body, and stitches together to create a dress. Does anybody have an idea of what would be a good way to approach this? Basically, I am using animated pinpoints with a curve to direct the path. Also, a custom velocity field to push the cloth towards the model so it's sliding on it as it moves through. But this setup requires a lot of manual inputs and for some reason, I feel like there should be a smarter way of approaching this. Any ideas? Quote Link to comment Share on other sites More sharing options...
doc Posted June 1, 2022 Share Posted June 1, 2022 You might want to crack open the vellum drape node and take a look. It takes points that are to be welded and creates a stitch constraint in their place. If I remember correctly the rest length is then scaled down over time. At a specified frame the stitch constraints are removed and the welds are activated. Seems like you could use this technique for what you are trying to do Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.