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I decided to take another look at an old tool I made to increase the functionality of the polyexpand2d sop.

Main differences, it's compiled and compilable so it should be faster and more robust. It also generates uvs.

Input a curve and a profile curve and you'll get clean, complex geometry that would be impossible with a sweep.


The basic gist of how it works is that it's running a PolyExpand2D in a loop for each point in your profile curve.





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