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Hair Card Generate Geometry changing per frame


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Hi everyone, I am attempting to use the Hair Card Generate node to make a bunch of body feathers for a bird. They generate fine from the GuideGroom, and they will move with my animated mesh when plugged into the GuideDeform, however I have noticed that they are changing per frame. Not all of them, maybe 5-10% of them are changing position per frame and I can't find a solution to it. 
From what I can find on the documentation the cards are being generated by clusters inside the node, but even if i make my own clusters that stick to the mesh and do not change per frame the hair cards are still changing.

I have attached a simple setup that shows what is going on. 
Hopefully it is something simple I have overlooked



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