madebygeoff Posted August 16, 2022 Share Posted August 16, 2022 Basically I'm trying to calculate facing ratio at SOP level as an attribute to feed into a shading network for a character (for reasons that don't matter here, I need to do this in SOPs and not in the shader itself). I wrote a basic bit of VEX to calculate the facing ration, but if the object is transformed at the object level or parented, it doesn't work because it's grabbing the point position prior to parenting and object level transformations, which are likely to occur in animation. I thought I could use ow_space() but that doesn't seem to work (possibly because parent transforms are done after SOP level calculations?). Any way to grab point positions that will take object-level transforms into account? Quote Link to comment Share on other sites More sharing options...
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