wolf/gang Posted September 6, 2022 Share Posted September 6, 2022 Hello! I would like to use an animated boolean object as input for an rbd simulation. No fracturing needed. I just want to let the object fall on the ground like in this animation: https://www.instagram.com/p/CPXmC0jhU1u/ But I can”t figure out how to update the geometry during the simulation. In the SOP RBD solver I tried wiring a sopsolver into the PRESOLVE node and object merging the boolean object in there but it didn’t work. Thanks a lot! Quote Link to comment Share on other sites More sharing options...
wolf/gang Posted September 7, 2022 Author Share Posted September 7, 2022 I got it working now in DOPs. With the setup from the "RBD Hero Object" shelf tool and checking "Use Deforming Geometry" on the RBD object it works. Cheers Quote Link to comment Share on other sites More sharing options...
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