Jump to content

Shadows and reflections on an invisible object


Recommended Posts

Hi all. I'm just getting started in Houdini and this is my first scene and I've been working on it for two months now. Now I've got to the lighting and shadows and I can't solve the problem with the light in my scene. It seems that the solution should be obvious, but I do not understand in which direction I should move.
How to cast shadows and light (from the explosion) into the background? Do I understand correctly that you need to create a surface and create a shader for it? Or is it done in another way?
If this is done with a shader, then how to create a shader in such a way that the object becomes invisible, but casts shadows and reflections?


Edited by parashutt
Link to comment
Share on other sites

On 15.09.2022 at 23:05, doc said:

Если вы используете мантру, вам нужно смотреть на фантомные объекты в вашей мантре. Если вы находитесь в Solaris, я думаю, что LPE - это то, что вам нужно.

If I make an object phantom, then it just disappears along with the shadows and reflection.
If I understand correctly, then phantom objects cast a shadow on other objects, but are not visible themselves. I need a little another.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Create New...