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Creating a controll for primitive based Geomerty assm


Trilec

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Hi All,

Im creating geo with a primitive wrangle, each primitive used as a base to create a complex assembly (nothing new for houdini :)  )

However, I would like to create a (handle/container/Null) object (floating on-top the assemble that's non-render'able, im thinking anim/rig like control) the final artist can select to override one of the assemblies attributes ,thus changing its properties.

My current concept was to see if any bone ( kinefx) or other primitive  could be ceated in VEX/SOP and used as a GUI selectable node, this would mean that each generated primitive would have a user selectable area to hold attributes the user can set/override.

...Basically a user control surface ( Primitive/Bone) generated in VEX to hold user attributes , think forest, with a controller for each tree so the user can change and attrubut on the tree (how maney leaves)

Hopfully others have come across a solution to solve such a problem :)

Any input thankful..

RED/pink would be the user selectable widget so the object attributes can be changed

C

image.png.c96f11fbfd9d856cd3bd729b872f14ad.png

 

Edited by Trilec
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