Trilec Posted September 24, 2022 Share Posted September 24, 2022 (edited) Hi All, Im creating geo with a primitive wrangle, each primitive used as a base to create a complex assembly (nothing new for houdini ) However, I would like to create a (handle/container/Null) object (floating on-top the assemble that's non-render'able, im thinking anim/rig like control) the final artist can select to override one of the assemblies attributes ,thus changing its properties. My current concept was to see if any bone ( kinefx) or other primitive could be ceated in VEX/SOP and used as a GUI selectable node, this would mean that each generated primitive would have a user selectable area to hold attributes the user can set/override. ...Basically a user control surface ( Primitive/Bone) generated in VEX to hold user attributes , think forest, with a controller for each tree so the user can change and attrubut on the tree (how maney leaves) Hopfully others have come across a solution to solve such a problem Any input thankful.. RED/pink would be the user selectable widget so the object attributes can be changed C Edited January 5, 2023 by Trilec Quote Link to comment Share on other sites More sharing options...
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