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PopCollisionDetect not working as expected with sampled SDF


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Can someone explain to me + hopefully find a fix for why some but not all points colliding with this volume sampled SDF have their collision detected by my popcollisiondetect? One thing I noticed is that lowering the bounce causes more points to be detected, and vice versa. I only want points colliding with the volume sampled SDF to be detected and turned red, not the grid. I know I can use the workaround of using the SOP of the geometry before being converted to an SDF in the popcollisiondetect, but I want to know if it is possible this way. I've tried different setups of this for hours and this is the closest I've gotten but it's very frustrating. hipnc attached. Thanks!



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