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vellum problem


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im trying to do a flag sim within a crowd simulation with vellum,  it works perfectly before packing the vellum geo.  but when i unpack the shape and start simulating, my constraints looks like going some weird places.

 

do you guys have any idea why would houdini act like this?

sim_before_pack.jpg

sim_after_unpack.jpg

sim_after_begin.jpg

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