Latimerias Posted October 28, 2022 Share Posted October 28, 2022 I'm wedging a lot of geometry but sometimes the system breaks which I return an error attribute. When I'm creating 500+ wedges im getting 1/2 of them as breaking and it's using a lot of time because each cook renders a thumbnail. What I'm wondering is there a way to use a conditional to skip a wedge iteration and go into the next one? It seems like this goes against how TOPs was designed but I am not familiar with it. I would also appreciate any alternative suggestions. Thankyou! Quote Link to comment Share on other sites More sharing options...
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