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Hello everyone, I am trying to speed up surfacing tasks using this simple method from Entagma (https://vimeo.com/323270525). I am on Centos 7 and when I monitor CPU usage, it goes maximum at 35% and doesn't use all cores. Is anyone experiencing similar behavior or have any info to share about Houdini and CPU usage at Linux?. Thank you.
Hello all, TOPs are amazing and definitely boost the amount if iterations I can create overnight. Hope you will help me to fill some blanks. I would like to Wedge pyro source with different noises and amounts of Fuel and temperature (9 different `@wedgeindex` 1-50 frame range) and feed those sources into the wedged pyro sim. Please see the basic setup example is in the attachment. PyroTopTEST005forOF.hiplc
Hi, I have 2 a computer "farm" setup to render out PDG wedge iterations. Rendering it with Mantra works fine with local scheduler as well as with HQueue. Redshift works just fine with the local scheduler but when rendering with HQueue it renders out just one frame of my iterations without any error messages. The frames are numbered by @wedgeindex which apparently worked for 3/4 of the cases listed. Any ideas? Thanks Hendrik
rfranken posted a topic in EducationSideFX Houdini Masterclass - Louis-Philippe Clavet Following the Everything Procedural conference, Breda University of Applied Sciences will host a two-day SideFX Houdini Masterclass by Louis-Philippe Clavet. This is an unique opportunity to learn, experience and get acquainted with one of the most versatile procedural content generation tools. Day 1: SideFX Houdini - Procedural Animation Houdini has long been known for its great ability to reproduce the motion of many natural phenomena through its dynamic operators. Even if they are fantastic tools, some movements are hard to generate with these systems. A procedural animation approach seems to be a great alternative to infuse life into a cg scene when artists need more intuitive ways to bend motion to their will. Through skillful attribute manipulations and a clever use of CHOPs, you will experiment what can be put into motion with a limited use of dynamic simulation and keyframe animation. This masterclass is a collection of test scenes built to showcase the versatility of procedural animations in Houdini. It is intended to Houdini users of all levels, but requires a good knowledge of how to navigate the software and its interface. Day 2: SideFX Houdini - Procedural Dependency Graph (PDG) Discover the new context introduced in the most recently announced version of SideFX Houdini. Houdini now offers us a visual management system that handles all tasks and all dependencies in which TOPs (Task Operators) are the new set of nodes tailored to improve workflows and pipelines. Learn how to deal with the challenges of creating and working with a great amount of data. Experiment how this system can also help artists to automate tasks that they do on a daily basis. This masterclass is an overview of the new technology. It is intended to Houdini users of all levels, but requires a good knowledge of how to navigate the software and its interface. The Masterclass is a two-day event (both 9:00-17:00) and takes place on Thursday April 25th and Friday April 26th. The Masterclass will be hosted in a workshop setting with live presentations, demonstrations, hands-on experimentation and exercises. You need to bring your own hardware (laptop is sufficient) to be able to actively participate. http://everythingprocedural.com/ https://twitter.com/everythingproc https://www.facebook.com/everythingprocedural