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Best shading/texturing workflow for landscapes

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Hello everyone!

I'm currently working on a Uni project where I would like to create a natural environment.

I've followed few tutorials, some uses COPs, Substance and others. But I'm getting a bit confused about what could be the best way, considering how fast these tutorials get outdated.

I would like to use Karma, or even better, an external Render engine.

I would like to use the masks generated by the erode node mixed with something custom.

I'm having some issues when using "Import from SOP" from the COPnet, Houdini just freezes.

Scene File

Prev Image

Also, please let me know whatever suggestions you might have.


Thank you in advance :)




Edited by Jack16277
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