akkihabara Posted February 8, 2023 Share Posted February 8, 2023 Hi, Is it possible to export an animated camera from Level Sequencer in Unreal to Houdini, saving all the animated parameters of a camera and transforming units? I know it's possible to do the opposite operation (import Houdini camera via FBX to Sequencer) but how to achieve the opposite import? Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.