Joon Ref Posted February 8, 2023 Share Posted February 8, 2023 Hi guys, Getting a weird issue with my flip simulation and was wondering if anyone could point me in the right direction. I have a simple flip simulation, that uses divergence to expand its volume. I've directed the simulation to have a sort of wave effect, which created an air bubble that looks quite nice, but disappears in an instant, which looks very unrealistic. I've attached the video below. https://f.io/xAbIUVRt What confuses me is that I have the Air Incompressibility option checked in my FLIP solver, but it's not really doing what I think it's supposed to do. Quote Link to comment Share on other sites More sharing options...
Joon Ref Posted February 8, 2023 Author Share Posted February 8, 2023 Fixed my issue, it had something to do with the meshing of the simulation, not the actual sim itself. I accidentally had an extra VDBfromPolygons node when it wasn't necessary and it was causing this to happen! Quote Link to comment Share on other sites More sharing options...
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