maude Posted February 20, 2023 Share Posted February 20, 2023 Hi, I've been asked to do a fire simulation in which the smoke/soot emitted by it becomes a cloudy text. A little bit like that I'm having trouble figuring out how to proceed. I've tried using gastargetforce combined with damp force but doesn't stick enough to the font and it damps my fire. I've looked into negative divergence but It only sucks all the density. Maybe I'm not using it properly... Any advices would be appreciated, thanks! Quote Link to comment Share on other sites More sharing options...
Benyee Posted February 22, 2023 Share Posted February 22, 2023 It seems there were some example files in the old versions, I'm not sure, but I got this one in h18, and it can run in h19 too. I was using gastargetforce to make the attraction, gasequalizedensity and gasblenddensity were used to average the smoke throughout the goal. Hope it helps. smoke_morph_h19.hip 1 Quote Link to comment Share on other sites More sharing options...
maude Posted February 22, 2023 Author Share Posted February 22, 2023 8 hours ago, Benyee said: It seems there were some example files in the old versions, I'm not sure, but I got this one in h18, and it can run in h19 too. I was using gastargetforce to make the attraction, gasequalizedensity and gasblenddensity were used to average the smoke throughout the goal. Hope it helps. smoke_morph_h19.hip 1.13 MB · 2 downloads Nice, that's what I was looking for, thanks a lot! Quote Link to comment Share on other sites More sharing options...
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