iamjaideep80 Posted March 29, 2007 Share Posted March 29, 2007 HI Everybody.... I want to make my own fur system. For that I want to transfer scale attribute from skin to the fur. I used evaluatePoint and evaluateNormalVector and they work just fine. But I don't know how to use "evaluatePointWAttrib" to get the value of custom attribute at uv position. Docs say: evaluatePointWAttrib(UT_Vector4 &pos, GB_AttributeData &adata, const GB_FloatOffsets &foffsets, float u_unit, float=0, unsigned du = 0, unsigned = 0) But how to get pointer to GB_AttributeData and GB_FloatOffsets Plz Help.... Quote Link to comment Share on other sites More sharing options...
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