kodiak Posted March 29, 2007 Share Posted March 29, 2007 Summary: Axis Animation is looking for Houdini/Maya FX TDs for a next generation game cinematics projects. Tasks will include creating realistic dust, gravel and debris animation (and all other sorts on the log run), providing compositors with test and final renders and test composites. The job is onsite at Axis Animation in Glasgow, UK starting on the 18th June (initially for a duration of 3 weeks with possible long term relationship) Responsibilities: * Design and create realistic particle Fx using sprite/volumetrics rendering techniques and possibly RBD simulations * Possibly write utility scripts and expressions to streamline the setup process and achieve the desired look * Work with production management to prioritize tasks * Keep CG Supervisor informed of progress, changes and other critical issues Qualifications: * Houdini FX animation experience is a big plus (would be our preferred route) * In depth knowledge of Maya FX animation tools, preferably 2+ years of production experience. No cross training available due to the timeframe * If Maya is used as the primary Fx package, some production experience with Prman/Renderman for Maya FX rendering would be advantageous * Some experience with MEL * Some compositing experience, preferably Fusion, Halo, Combustion or similar * Ability to integrate into existing pipeline intrastructure * The ability to support himself and take initiative How to apply: Online: Please send link to website and resume to andras.ikladi [AT] axisanimation.com Offline: Andras Ikladi, Head of 3D Suite 325 Pentagon Centre Washington Street G3 8AZ Glasgow UK Quote Link to comment Share on other sites More sharing options...
kodiak Posted April 20, 2007 Author Share Posted April 20, 2007 Just to extend this slightly, as our requirements have changed since. It's not a short gig we are offering now, but longer term (5-6months+) freelancing/staff positions. We are not only looking for experienced Houdini TDs, FX TD's with other software experience are also welcome. We also looking for Generalist candidates who have a wide range of experience with other software, mostly in the (modeling-)shading-lighting-compositing area. So if you're an experienced Maya/Lightwave (or other) artist/TD, and looking for a place to pick up some Houdini skills and have fun, please apply. We will be providing Houdini training for longer projects/staff members. Thanks, Andras Quote Link to comment Share on other sites More sharing options...
rdg Posted April 20, 2007 Share Posted April 20, 2007 Dear Andras, have you received my application? Georg Quote Link to comment Share on other sites More sharing options...
kodiak Posted April 20, 2007 Author Share Posted April 20, 2007 Yes, thanks Georg. I've dropped you a PM regarding that. cheers Andras Quote Link to comment Share on other sites More sharing options...
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