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Fx Td Job @ Axis Animation


kodiak

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Summary:

Axis Animation is looking for Houdini/Maya FX TDs for a next generation game cinematics projects.

Tasks will include creating realistic dust, gravel and debris animation (and all other sorts on the log run), providing compositors with test and final renders and test composites.

The job is onsite at Axis Animation in Glasgow, UK starting on the 18th June (initially for a duration of 3 weeks with possible long term relationship)

Responsibilities:

* Design and create realistic particle Fx using sprite/volumetrics rendering techniques and possibly RBD simulations

* Possibly write utility scripts and expressions to streamline the setup process and achieve the desired look

* Work with production management to prioritize tasks

* Keep CG Supervisor informed of progress, changes and other critical issues

Qualifications:

* Houdini FX animation experience is a big plus (would be our preferred route)

* In depth knowledge of Maya FX animation tools, preferably 2+ years of production experience. No cross training available due to the timeframe

* If Maya is used as the primary Fx package, some production experience with Prman/Renderman for Maya FX rendering would be advantageous

* Some experience with MEL

* Some compositing experience, preferably Fusion, Halo, Combustion or similar

* Ability to integrate into existing pipeline intrastructure

* The ability to support himself and take initiative

How to apply:

Online:

Please send link to website and resume to andras.ikladi [AT] axisanimation.com

Offline:

Andras Ikladi, Head of 3D

Suite 325 Pentagon Centre

Washington Street

G3 8AZ

Glasgow

UK

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  • 3 weeks later...

Just to extend this slightly, as our requirements have changed since.

It's not a short gig we are offering now, but longer term (5-6months+) freelancing/staff positions.

We are not only looking for experienced Houdini TDs, FX TD's with other software experience are also welcome.

We also looking for Generalist candidates who have a wide range of experience with other software, mostly in the (modeling-)shading-lighting-compositing area.

So if you're an experienced Maya/Lightwave (or other) artist/TD, and looking for a place to pick up some Houdini skills and have fun, please apply. We will be providing Houdini training for longer projects/staff members.

Thanks,

Andras

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