anbt Posted March 6, 2023 Share Posted March 6, 2023 Helloo So I have this little uv issue happening only around the nose. This is all because I was using 3 differents faces that I morph between each others with VDBs; convert back to polygons and then transfer back the uvs from one of the 3 faces with xyzdist() and primuv(). Atribute transfer was worse. I didn't have a choice to use VDBs because the point count is different between faces. I tried uvbrush and uvsmooth SOP but no luck Any ideas? Quote Link to comment Share on other sites More sharing options...
anbt Posted March 6, 2023 Author Share Posted March 6, 2023 (edited) what I thought of doing was trying to blend the three set of UVs (one per face) at the same time the faces blend from one to the next. But I have no idea how to do it, and because the point count is changing, I don't think it will work Edited March 6, 2023 by anbt Quote Link to comment Share on other sites More sharing options...
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