mbrajsa Posted March 20, 2023 Share Posted March 20, 2023 Hi all, I'm currently contemplating the most efficient way to connect planes along their intersections. The use case I'm considering is creating a game level for example. It would take a bit of time to connect all vertices manually in e.g. Blender, so I'm thinking about creating a pipeline in Houdini which would do that for me. Step 1 would be something like creating simple quads in Blender like so: Then I would run a Houdini pipeline and it would connect these quads along their closest neighbor's intersections and create a closed surface like the next image attached: Now, I've created a first pass of the tool in Blender, but I'm actually curious if there's something in Houdini which could help me automate the process. Thank you all in advance! Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.